Server status
The server today
Project figures and, from the Alpha onward, activity for each mode and the market. Updated hourly.
Closed Alpha · in development
Project
- Registered players
- —Shown from 25 sign-ups
- Patch notes published
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- Latest update
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Preview with sample data. The game server isn't open yet. The activity and market figures below are illustrative and will be replaced with real ones when the Alpha starts.
Activity
Sample- Online now
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- Active this week
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- Highest level reached
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- Data updated
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- Characters alive
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- Fallen
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- Completed Hardcore
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Completed Hardcore
They keep this honor forever, even if they transfer their character to Vanilla or Vanilla++.
Market
SamplePrices from completed sales in the in-game market. Each mode has its own economy.
Price of a fixed basket of common items. 100 = value 30 days ago.
- Sales in 24 h
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- Index change (30 days)
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- Items sold this week
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| Item | Price | 7 d change |
|---|
Transfers between modes
Coming laterYour account is the same across all three modes. Some characters will be able to move from one mode to another, always for free.
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VanillaVanilla++
Allowed
If you want to keep your character but with the quality-of-life improvements.
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HardcoreVanilla or Vanilla++
Only if you completed it
Your character continues in another mode with an honor everyone can see.
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Any modeHardcore
Never
In Hardcore everyone starts from scratch. Moving from Vanilla++ to Vanilla isn't possible either.
How it's calculated
- Prices
- Median of completed sales, not listing prices. A single sale at an odd price doesn't move the value.
- Frequency
- Hourly summaries. Not a real-time price.
- Privacy
- The market doesn't show who buys or sells. Rankings only show the character name.
- Real numbers
- We show the numbers as they are, even when they're low. They're never inflated.